
Please include your MSN/Aim/Yahoo user name for further conversation about your skills. If you are interested in working on this project with us, please post in this thread. We are currently looking for Server Hosters (not home-lines such as cable, DSL, or dial-up), Mappers, Skinners, Texture Artists, and Lua Coders.

BrazilianOWNage - Promoter, Editor, and Supporter.

MacDGuy - Leader, Mapper, Designer, Lua Coder, Writer and Web Designer. The team working on the tower is currently made up of: The project is now under production again and we felt like sharing its information with the public and try to get some help. The good thing about starting fresh is that now we can build the tower for the new Lua and not the old Lua. This tragic event did not stop the team from working on the tower. The map was lost in the crash and has not been able to be brought back since. The project was then moved into a bigger secret project, but a computer crash led to devastation. The original idea was for it to be for a GMod 10 release party, which was canceled due to the push back of GMod 10’s release date. Its design and idea was first created late March 2006. The GMod tower is a multi-story hyper interactive super complex. There’s a lot to read, and it wasn’t easy to type, so please read all of it before posting comments about the project. It’s a bigger Lua project than it is a mapping project. All the events, systems, methods, and features are controlled by Lua. So what’s it doing in the Lua section, you ask? The answer is simple.

Sorry I don’t have the actual thread but I do have the text. Here’s the original Facepunch post back in 2006.
